Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad.
 
Shadowrun HomeHomeShadow ChatFAQSearchMemberlistUsergroupsRegisterNew RunnersLog in

Share | 
 

 Steampunk to Cyberpunk: Big Daddy Converion WIP

View previous topic View next topic Go down 
Goto page : 1, 2, 3  Next
AuthorMessage
SwimmingEagle
Runner
Runner


Number of posts: 130
Age: 20
Registration date: 2010-03-22

Character sheet
Character Name:
Race:
Sex:

PostSubject: Steampunk to Cyberpunk: Big Daddy Converion WIP   Thu Mar 25, 2010 6:13 pm

Was lisitening to the Bioshock 2 soundtrack when a little thought popped in my brain. How would you translate a Big Daddy from the bioshock seires into Shadowrun. How would you turn a normal (meta)human the ultimate bodyguard for young children everywere. Seeing as the big daddy is not by anymeans a normal person; i think one can exceed the 400 bp limit on this guy. maybe 500 or 550 max. if you think you can make him in less, by all means do so. As blueprint, baseline, ect; the type of big daddy should be the alpha seires daddy. (I.E the protagonist from bioshock 2.)






I hope this is fun to make, i'll be contributing aswell.
Back to top Go down
View user profile
Dura
Mr. Johnson
Mr. Johnson


Number of posts: 706
Age: 24
Registration date: 2010-02-17

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Thu Mar 25, 2010 6:25 pm

I love Bioshock, and I've actually thought about this in the past, so I will definitely be contributing.

But I haven't played Bioshock 2 and I don't even like the design of the Alpha Big Daddy so... yeah, I'll probably try making a Bouncer instead. You'll just have to deal with it. Razz
Back to top Go down
View user profile
SwimmingEagle
Runner
Runner


Number of posts: 130
Age: 20
Registration date: 2010-03-22

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Thu Mar 25, 2010 6:28 pm

Durandana wrote:
I love Bioshock, and I've actually thought about this in the past, so I will definitely be contributing.

But I haven't played Bioshock 2 and I don't even like the design of the Alpha Big Daddy so... yeah, I'll probably try making a Bouncer instead. You'll just have to deal with it. Razz

Hey it can look like the bouncer if you want it too. i only said the alpha series due to the fact that he can switch weapons and use plasmids.
Back to top Go down
View user profile
Dura
Mr. Johnson
Mr. Johnson


Number of posts: 706
Age: 24
Registration date: 2010-02-17

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Thu Mar 25, 2010 6:38 pm

Yeah, I don't really like that the big daddies can use other weapons and plasmids. I liked 'em just fine in Bioshock 1, as slow, pondering, tortured symbols of the depths Rapture society sunk to, and Fontaine's disregard for humanity in the pursuit of his selfish goals.

Bioshock 2 just turned it into a player character... completely took the symbolism out of it. meh...

Also it'd be tough to do plasmids without a complete refit of the spell system. Which, I actually have been considering for a while. How cool would that be? A Bioshock RP based on a modified Shadowrun ruleset? I think it'd be cool. ^_^
Back to top Go down
View user profile
SwimmingEagle
Runner
Runner


Number of posts: 130
Age: 20
Registration date: 2010-03-22

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Thu Mar 25, 2010 6:50 pm

Durandana wrote:
Yeah, I don't really like that the big daddies can use other weapons and plasmids. I liked 'em just fine in Bioshock 1, as slow, pondering, tortured symbols of the depths Rapture society sunk to, and Fontaine's disregard for humanity in the pursuit of his selfish goals.

Bioshock 2 just turned it into a player character... completely took the symbolism out of it. meh...

Also it'd be tough to do plasmids without a complete refit of the spell system. Which, I actually have been considering for a while. How cool would that be? A Bioshock RP based on a modified Shadowrun ruleset? I think it'd be cool. ^_^

I think a bioshock RP would be awesome!
I actually liked the new touch bioshock 2 gave the big daddies. while i was playing it, it felt like there was genuine love between Eleanor and Subject Delta (your little sister and you). I think your right about plasmids, it would be very hard to work in. the only big daddy that used them was Subject Delta so i think we can leave them out(at least for now).
Back to top Go down
View user profile
SwimmingEagle
Runner
Runner


Number of posts: 130
Age: 20
Registration date: 2010-03-22

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 9:42 am

Okays, i have a prototype! I have every thing except for gear and such. i used 450 BP to get this far, leaving 50bp (250,000) for gear and such.

Big Daddy
Ork
Attributes:
Bod: 7
Agi: 5
Str: 8
Rea: 3
Cha: 2
Int:2
Wil: 3

Skills
Close combat: 4
Firearms: 4
exotic Melee weapon(drill): 5
Heavy weapons: 2
Dodge: 3
running: 3
Percepton: 1(+2 visual)
Diveing: 4 (+2 scuba)
Swimming: 1
Armorer: 2
Nautical Mechanic: 2
Industial Mechanic: 1
Navagation: 1

Qualities
High Pain tolerence (level2)
Toughness
Guts
Uncouth

Just a starting point i think.
Back to top Go down
View user profile
Gala
Corprate CEO
Corprate CEO


Number of posts: 2518
Age: 30
Location: Manhattan
Registration date: 2010-01-27

Character sheet
Character Name: Gala
Race: Human
Sex: Female

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 10:52 am

This looks like fun so far; I can't wait to see the finished product!
Back to top Go down
View user profile
Dura
Mr. Johnson
Mr. Johnson


Number of posts: 706
Age: 24
Registration date: 2010-02-17

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 11:15 am

Looks good, but you left out Logic. I can't decide if Willpower should be higher or lower. I mean, they're good at resisting stun damage but then again they can be hypnotized so easily...

You also didn't give Intimidation which is a really big factor for Big Daddies. I know there's a problem giving them Intimidation and Uncouth but, I mean half their job is scaring splicers away from Little Sisters! They kinda need Intimidation. I know I back away when a Rosie shoves me with its rivet gun or a Bouncer turns and spins its drill at me menacingly.



I was thinking about it some more (about a Bioshock RP, I mean, not specifically about the Big Daddy) and I think it would be best using the magic system in Shadowrun. Tonics would work like adept powers and plasmids would be like spellcasting. You wouldn't have a Magic attribute but rather an ADAM attribute that would have to be paid for in BP at character creation and then increased by finding or otherwise acquiring ADAM in gameplay (can't be bought with dollars or improved with Karma). Obviously prices would have to be tweaked a lot... in fact I don't think the standard 1-6 score would work for ADAM. Maybe make it like gear where you can trade in 1 BP for 20 ADAM, and use the prices for plasmids and tonics found in the game?

Then the question is, what does using plasmids require? In the game you need EVE from EVE hypos, but what exactly EVE is is never explained beyond that it's a raw or unprocessed form of ADAM (the superscience stem cells). So (and this is purely speculation) I'm thinking that using plasmids is damaging to your system, it sucks the energy from you by burning the mutated ADAM stem cells in your blood and bones and can leave you crippled, emaciated, or even dead... unless you have enough extra stem cells floating around your system provided by the EVE injections.

So how to translate this to rules? Well, using plasmids causes drain, just like in SR, but if you've injected yourself with EVE you get bonuses to the drain test. The original Bioshock had the problem of giving loads of... well... everything. I can't remember more than one or two points where I had less than 7 medkits and 9 EVE hypos. The game I'm thinking would be a lot more gritty, with resources scarce and harder to come by. If finding an EVE hypo is a rare event, and getting a free drum of tommy gun ammo even more so, the feel of the game would match the dangerous and threatening atmosphere of Rapture.


(And yes I am totally serious about making a Bioshock conversion of SR's rules and maybe even running a game somewhere on this forum if DD will let me)


Last edited by Durandana on Fri Mar 26, 2010 12:14 pm; edited 1 time in total
Back to top Go down
View user profile
Gala
Corprate CEO
Corprate CEO


Number of posts: 2518
Age: 30
Location: Manhattan
Registration date: 2010-01-27

Character sheet
Character Name: Gala
Race: Human
Sex: Female

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 12:00 pm

I think he'd love it. That is just the kind of initiative he has shown appreciation for in the past posts I have seen... it looks like a killer way to get "in"...
Back to top Go down
View user profile
SwimmingEagle
Runner
Runner


Number of posts: 130
Age: 20
Registration date: 2010-03-22

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 12:41 pm

Why did i forget intimidation? i wrote it down on the piece of paper i was working on. Updated.

Big Daddy
Ork
Attributes:
Bod: 7
Agi: 5
Str: 8
Rea: 3
Cha: 2
Int:2
Logic: 1
Wil: 3

Skills
Close combat: 4
Firearms: 4
exotic Melee weapon(drill): 5
Heavy weapons: 2
Dodge: 3
Running: 3
Intimidation: 3 (+2 Phisical)
Percepton: 1(+2 visual)
Diving: 4 (+2 scuba)
Swimming: 1
Armorer: 2
Nautical Mechanic: 2
Industial Mechanic: 1
Navagation: 1

Qualities
High Pain tolerence (level2)
Toughness
Guts
Uncouth
Back to top Go down
View user profile
Dura
Mr. Johnson
Mr. Johnson


Number of posts: 706
Age: 24
Registration date: 2010-02-17

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 12:49 pm

I think it would be better just to give him Incompetent for Negotiation, Con, Leadership, and Instruction, rather than Uncouth. After all, it's not that they don't know how to relate to people, it's just that they don't (they lack the ability).


Last edited by Durandana on Fri Mar 26, 2010 12:52 pm; edited 1 time in total
Back to top Go down
View user profile
SwimmingEagle
Runner
Runner


Number of posts: 130
Age: 20
Registration date: 2010-03-22

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 12:50 pm

Im likeing where your going with Eve, its a good explanation as it you can come by. However i would do it like Eve as a buffer. Using plasmids use ADAM cells for fuel, but its harder to use processed ADAM, so the body tries to use EVE first.

Eve Injections should have a rating 1-10. for example a 5. You use a plasmid and it has a drain of 7. The eve is consumed first so reduceing the drain to 2. The user then takes 2S damage.
Back to top Go down
View user profile
Digital Doom
Admin
Admin


Number of posts: 367
Age: 38
Location: Somewhere in the Matrix
Registration date: 2008-12-04

Character sheet
Character Name: Digital Doom
Race: Human
Sex: M

PostSubject: I love it.......   Fri Mar 26, 2010 1:41 pm

I love the idea of a BioShock conversion and will definatly allow the game to be played on this site. I will even give it a forum of it's own if it has enough interest from the general users.

I would like to get your conversions and post them on my other site as well if you would allow me to. That way we could have a clean copy on the internet. Of core I would give all credit to those that are creating it.


Let me know. PM me because my internet is bad again, and having issues with getting online. also I will be away for a while due to a class and dts orders. I will get on and check this post as often as I can.

_________________
Digital Doom
the creators may die, but the game lives on.
Back to top Go down
View user profile http://sr4survivalguide.clanteam.com/
Dura
Mr. Johnson
Mr. Johnson


Number of posts: 706
Age: 24
Registration date: 2010-02-17

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 2:27 pm

I was thinking about making EVE act as a buffer, but the problem is that it means people could use plasmids as much as they want without getting hurt so... so long as...

Hmm, so long as they have EVE. Meaning they wouldn't just use plasmids willy-nilly or they'd run out of plasmids and have to start getting injured by it... yeah, okay. I guess that is a good idea.

I'm wondering how to show the psychological aspect of addictive ADAM usage. Addiction in Shadowrun is very generalized. There's rules for addiction tests, but those all assume that getting the drug isn't the hard part, resisting the urge to use it is. Whereas in Bioshock you want to use all the ADAM you can, and the hard part is avoiding the mental consequences of that usage.

So... we'll need a system for assigning and resisting mental disorders because of ADAM use, and probably convert the Addiction quality to work like Poor Self Control (from Runner's Companion) where the character has to resist a Composure test to avoid doing something stupid if the chance to gain some ADAM appears (like attacking a Big Daddy).

The test to see if you become addicted (mentally) should be done every time you inject yourself with a new plasmid or tonic, because each time you rewrite your genes you introduce the chance of developing an addiction. So I'd say you have to pass a Willpower + Edge roll, with a threshold based on how much ADAM the plasmid/tonic costs, divided by 40 (round down). On top of that, because ADAM is unstable by nature, (i.e. the more you have, the more you need), you get a negative dice pool modifier equal to how much ADAM you've injected already divided by 100 (rounded down). Any time you fail, your addiction level is increased by 1 (1 is Mild, 2 is Moderate, 3 is Strong, 4 is Severe, 5 is Extreme, 6 is Critical, etc.).

Then for the Composure test, if you aren't addicted already it's Body + Willpower with a threshold of ADAM/100 to avoid doing something stupid to get more ADAM, or if you are addicted it's Logic + Willpower with a threshold equal to your Addiction level (1 for Mild, 2 for Moderate, etc.)


I'm not sure how to work in mental disorders due to ADAM use though. Or at least, I haven't come up with anything yet. If you've got an idea I'd love to hear it. And any comments on the other stuff too, of course.

Also please note all amounts of ADAM are based off the amounts in the video game. We could probably divide by 10 or 20 for our system since all amounts in the game except for like one I think are divisible by 20.


And yay for DD's approval! Of course you have my permission. Very Happy (I'll still send you a PM)
Back to top Go down
View user profile
SwimmingEagle
Runner
Runner


Number of posts: 130
Age: 20
Registration date: 2010-03-22

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Steampunk to Cyberpunk: Big Daddy Converion WIP   Fri Mar 26, 2010 2:46 pm

Willpower+edge you say? well we could just modify the Magic stat. Call it Genetic Diverstity or something... oooh!! How about ABEL! Which could determine a persons Genetic Adaptivity. And you could run how many you could have gene tonics/Plasmids like adept powers! Dependant on your genetic adaptivity. And going over could factor into essence loss and Unwanted mutation, like tumors or need to consume adam via deceased flesh.
Back to top Go down
View user profile
 

Steampunk to Cyberpunk: Big Daddy Converion WIP

View previous topic View next topic Back to top 
Page 1 of 3Goto page : 1, 2, 3  Next

 Similar topics

-
» Another Steampunk Newbie
» The Machina Obscura Steampunk Adventure RPG project
» Some good Steampunk/Cyberpunk books?
» Steampunk to Cyberpunk: Big Daddy Converion WIP
» Steampunk to Cyberpunk: Complete Bioshock Conversion thread

Permissions in this forum:You cannot reply to topics in this forum
Shadowrun Online :: Library :: Characters Concepts-