Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad.
 
Shadowrun HomeHomeShadow ChatFAQSearchMemberlistUsergroupsRegisterNew RunnersLog in

Share | 
 

 Character Concepts: Hackers/Technomancers

View previous topic View next topic Go down 
Goto page : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
AuthorMessage
Wreck
Mr. Johnson
Mr. Johnson


Number of posts: 668
Age: 31
Location: Earth -5:00 GMT
Registration date: 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Character Concepts: Hackers/Technomancers   Sun Mar 01, 2009 7:07 pm

This Thread is for building/discussing hacker and technomancer character builds.
Back to top Go down
View user profile
Wreck
Mr. Johnson
Mr. Johnson


Number of posts: 668
Age: 31
Location: Earth -5:00 GMT
Registration date: 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Re: Character Concepts: Hackers/Technomancers   Sun Mar 01, 2009 7:11 pm

I'm also in full agreement that the Viking crew needs a technomancer. Like you said, it's a better fit concept-wise.

Technomancer's can only have Logx2 CFs at char-gen. But they can "Thread" any CF, even one's they don't know... although that is dangerous. They also get Biofeedback Filters = to Charisma for free, So we don't have to pay for that. The BIG FIVE CFs in my opinion are: Blackout (Non-lethal IC attack), Stealth, Exploit, Edit & Browse. If we end up having a Rigger on the team, we don't need the Control CF, but it's not a bad CF to have. Great vs. Spiders.

Thing with Technomancer's is that there is no way to give them more Initiative Passes outside the Trix. At least, not without lowering their potential ability.
Back to top Go down
View user profile
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Sun Mar 01, 2009 7:46 pm

well, if you can't beat the rules, go around them, since he would have those faster moves in the trix, give him a splash of rigging, then we give him a 'shield and sword,' two drones one built for defense the other for offense, those faster trix moves would translate into reality that way.
Back to top Go down
View user profile
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Sun Mar 01, 2009 7:49 pm

so how about we make our technomancer a female, that way she can explode on them when either one starts to play with one of her gadgets, make her kinda small frmaed, that way when someone makes fun of her, her drones can take over, and taviro and Jotunn can step outta the way. Although there perhaps she should also be the more vindictive side of the viking character, the kind that calls just about any threat, someone calls her a geek and she raises all sorts of hell, like she is at a bar and hacks the robot bartender and makes him douse the guy in random alcohol number 3 and she lights him on fire, turns back to the bar and continues sipping her tea.
Back to top Go down
View user profile
Wreck
Mr. Johnson
Mr. Johnson


Number of posts: 668
Age: 31
Location: Earth -5:00 GMT
Registration date: 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Re: Character Concepts: Hackers/Technomancers   Sun Mar 01, 2009 8:23 pm

I like both of those concepts. I just wish we had a Player to go with the Character before we built it. I don't want to make something whole-clothe for someone else to play... I would want to build it with that person's take on the concept.
Back to top Go down
View user profile
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:47 am

i know what you mean, hmm, i've got an idea. To anyone who is reading this message, we are two lonely shadowrunners in hopes of building rightous characters, and we would like to build you a technomancer, PM us or post here if your interested.
Back to top Go down
View user profile
Stubbspks
Team Leader
Team Leader


Number of posts: 288
Age: 27
Location: United Kingdom
Registration date: 2008-12-09

Character sheet
Character Name: Yiska Keme
Race: Dwarf
Sex: Male

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:56 am

I would love to help build this character.

However, I kind of feel like giving her the rigging simply bc she can't have more IP in the meat is almost meta-gaming.

Character's flaws are what makes the game interesting.

One thing I've been wanting to do with a Mancer (not this one mind you) is to grab the Motorized wheelchair thing from Arsenal and stick the mancer in that. Having no legs gives you some decent BP room in qualities Smile

Plus, being confined to a chair gives you a pretty big challenge in playing the character. Of course, if you're a rigger you can control it through touch sensors, and the chair is able to use stairs, etc and you could boost the motor with add-ons to make it pretty damn fast.... man, I might be making another 'mancer soon LOL
Back to top Go down
View user profile http://www.stubbspks.com
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 5:00 am

Well,, wreck looks like we've got ourselves a winner, sorry folks it is first come first serve, but if you like you can easily PM us with some details, and we can see what we can do to build you a character.
Back to top Go down
View user profile
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 1:31 pm

well looks like the most important attributes to a technomancer would be the mental attributs, willpower, intuition, resonance. logic, and charisma. willpower would be our defensive attribute for this one. Logic and intuition would likely be the most important as they are the system and response, respectivly. But the first quesiton is is our girl going to be human, we already have an elf and a troll, so meta isn't a limiting factor, but it owuld help us out a great deal considering for complex forms, skills and equipment, we are going to need a ton of points. Does that sound okay guys?
Back to top Go down
View user profile
Wreck
Mr. Johnson
Mr. Johnson


Number of posts: 668
Age: 31
Location: Earth -5:00 GMT
Registration date: 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:13 pm

Well, the points you spend on meta (dwarf or elf would be best if you did it) more than account for the bump in Attributes they get. Dwarf would give us a Willpower boost, or elf would give us Charisma. Both of which are used in defense. Remember the Biofeedback CF = Charisma Score.

I like the idea of putting her in a chair, then give her the Control CF. She can control the chair with her mind (most people will just think she's wired in) and she can have other drones to watch her back.
Back to top Go down
View user profile
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:31 pm

that sounds kinky to me, so are we doing an elf or a dwarf? personally either one sounds fairly good, the elf helps with charisma (biofeedback) and agility, but the dwarf who is cheaper helps with body, strength, and willpower (firewall), the dwarf helps out a bit more to take care of the physical attributes that we don't want to have to spend points into. as of right now i have our dwarf listed at

Body - 2
Agility - 4
Reaction - 4
Strength - 3
Charisma - 4
Intuition - 5
Logic - 5
Willpower - 4
edge - 2
resonance - 5

this is 190 points thus far, including meta cost and resonance
Back to top Go down
View user profile
Wreck
Mr. Johnson
Mr. Johnson


Number of posts: 668
Age: 31
Location: Earth -5:00 GMT
Registration date: 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:35 pm

The 4 agility is just in case she has to fire a gun?
Back to top Go down
View user profile
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:41 pm

we could take it out if we wanted to, maybe drop it down to a 3 or 2, anything she can't climb she can have a drone fly her up, or taviro can levitate them up.
Back to top Go down
View user profile
Wreck
Mr. Johnson
Mr. Johnson


Number of posts: 668
Age: 31
Location: Earth -5:00 GMT
Registration date: 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:46 pm

If she confined to a wheel chair, she won't be doing much climbing anyway.

as far as CFs are concerned. I think the 10 should be.

Command (5)
Edit (5)
Blackout (5)
Exploit (5)
Stealth (5)
Spoof (5)
Browse (5)
Decrypt (5)
Attack (5)
Analyze (5)

Those are the most used, If we need points, we drop some down to 4 or even 3 because we can thread if we have to.
Back to top Go down
View user profile
wngd_phantom
Fixer
Fixer


Number of posts: 1036
Age: 27
Location: U.S.
Registration date: 2008-12-08

Character sheet
Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Concepts: Hackers/Technomancers   Mon Mar 02, 2009 4:55 pm

sounds good to me, would the command CF be used for her rigging?
Back to top Go down
View user profile
 

Character Concepts: Hackers/Technomancers

View previous topic View next topic Back to top 
Page 1 of 10Goto page : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next

 Similar topics

-
» Worst Character Concepts
» The DJ's Character
» Character
» Character Template
» Character Skeleton

Permissions in this forum:You cannot reply to topics in this forum
Shadowrun Online :: Library :: Characters Concepts-